Monday, November 8, 2010

How can I do a deep clone of an object in Java

The default/conventional behavior of clone() is to do a shallow copy. You can either override clone() to do a deep copy or provide a separate method to do a deep clone.

The simplest approach to deep cloning is to use Java serialization, where you serialize and deserialize the object and return the deserialized version. This will be a deep copy/clone, assuming everything in the tree is serializable. If everything is not serializable, you'll have to implement the deep cloning behavior yourself.

Assuming everything is serializable, the following should create a complete deep copy of the current class instance:

ByteArrayOutputStream baos = new ByteArrayOutputStream();
ObjectOutputStream oos = new ObjectOutputStream(baos);
oos.writeObject(this);
ByteArrayInputStream bais = new ByteArrayInputStream(baos.toByteArray());
ObjectInputStream ois = new ObjectInputStream(bais);
Object deepCopy = ois.readObject();


Unfortunately, this approach has some problems, too:


1. It will only work when the object being copied, as well as all of the other objects references directly or indirectly by the object, are serializable. (In other words, they must implement java.io.Serializable.) Fortunately it is often sufficient to simply declare that a given class implements java.io.Serializable and let Java’s default serialization mechanisms do their thing.
2. Java Object Serialization is slow, and using it to make a deep copy requires both serializing and deserializing. There are ways to speed it up (e.g., by pre-computing serial version ids and defining custom readObject() and writeObject() methods), but this will usually be the primary bottleneck.
3. The byte array stream implementations included in the java.io package are designed to be general enough to perform reasonable well for data of different sizes and to be safe to use in a multi-threaded environment. These characteristics, however, slow down ByteArrayOutputStream and (to a lesser extent) ByteArrayInputStream.

The first two of these problems cannot be addressed in a general way. We can, however, use alternative implementations of ByteArrayOutputStream and ByteArrayInputStream that makes three simple optimizations:


1. ByteArrayOutputStream, by default, begins with a 32 byte array for the output. As content is written to the stream, the required size of the content is computed and (if necessary), the array is expanded to the greater of the required size or twice the current size. JOS produces output that is somewhat bloated (for example, fully qualifies path names are included in uncompressed string form), so the 32 byte default starting size means that lots of small arrays are created, copied into, and thrown away as data is written. This has an easy fix: construct the array with a larger inital size.
2. All of the methods of ByteArrayOutputStream that modify the contents of the byte array are synchronized. In general this is a good idea, but in this case we can be certain that only a single thread will ever be accessing the stream. Removing the synchronization will speed things up a little. ByteArrayInputStream’s methods are also synchronized.
3. The toByteArray() method creates and returns a copy of the stream’s byte array. Again, this is usually a good idea: If you retrieve the byte array and then continue writing to the stream, the retrieved byte array should not change. For this case, however, creating another byte array and copying into it merely wastes cycles and makes extra work for the garbage collector.

No comments:

Post a Comment